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“chop wood, carry water”

I think the most important thing to know about me is I’ve been making games for over a decade. Currently, I am a combat designer at Bungie where I am helping launch Marathon, our first new IP since Destiny. I also helped ship four Destiny 2 expansion games and over eighteen seasons of DLC, including The Final Shape - the most critically acclaimed expansion in Destiny’s lifetime.

My previous lives and stops include: Scholastic, American Museum of Natural History, ESPN, bookseller, barista, popcorn popper, professor, pop punk guitarist, graphic designer, and ux/ui designer.

I also make music, photography, and write stuff. I love the Knicks, action/arcade games, neon lights, anime, collecting old handheld game carts, and collecting screenprint posters.