A moving Basquiat painting.
An arcade shooter that focuses on competitive randomness and expressive button mashing.
Lightning was made with Ben Sironko and Denver Coulson. My responsibilities included visual, audio and level design as well as participating in overall gameplay design.
Selected to A MAZE. / Johannesburg 2016, BostonFIG 2016, the Leftfield Collection at EGX 2016, and Montreal Indie Games Festival 2016.
Lightning is now part of the Tuned Out collection by Denver, Ben, and Michelle Senteio. Tuned Out, including Lightning, has been selected to NYU GameCenter Incubator 2017, Babycastles February 2017, NYU Game Center Booth GDC March 2017, Brooklyn Brewery BQEs and Betas March 2017, and recently won the Human Human Machine Award at A MAZE Festival in Berlin, Germany.