danny nanni

gameplay designer

Howdy! I am a gameplay designer currently working at Bungie on Destiny 2.You can also find my synthwave EP on Spotify, my ramblings on Substack, and my photography on Unsplash.Is it basketball/hockey season yet?If the reel doesn't load, you can locate my 2024 game design reel on youtube here.

Destiny 2 & Bungie

Currently, I'm a gameplay designer on the Combat Gameplay team.I've been on Combat, starting as a tester in 2021, with the reboot of the original player-centric class design, known as "Subclass 3.0s," the first release being Void 3.0 in Destiny 2: The Witch Queen in February 2022.Released in February 2023, with Destiny 2: Lightfall, I was a designer on the Combat team's major feature, Strand, a new subclass for all player classes.In addition to shipping over 10 seasons of DLC, holistic sandbox balancing, I have worked on bespoke PVP activity content, and with Destiny 2: The Final Shape, designed major gameplay features for its June 2024 release.Featured here are public videos from around the community on my work.

About

bring me snacks

For more than a decade, I was a graphic artist. Then one day, I started making games instead. Life is weird sometimes.I have two art degrees, including my MFA in Game Design from NYU. I spent time working in corporate gameification projects and spent 3 years teaching at my undergrad alma mater. Now I work on Destiny 2 at Bungie as a combat/gameplay designer.I used to play in an emo band, coach middle school basketball, and manage a local coffee shop. Now? I spend my non-work time walking my tripod pupper and collecting movie posters."And then one day...I got in."

Contact

what's up

appreciate ya

will get back to you asap